Your expertise with the whip has given you the ability to inflict lingering injuries. Upon taking this feat, you gain the following benefits;
- +1 to attack and damage rolls made using a whip.
- Once per turn, when you hit a creature with an attack made using a whip you can choose to inflict a Bleeding Wound in addition to the whip's normal effects. At the start of each of their turns, a creature suffering from a Bleeding Wound must make a Constitution saving throw against your Whip Mastery DC. (The DC equals 8 + your proficiency bonus + your Dexterity modifier.) On a successful save, the condition ends without further effect. On a failed save, the afflicted creature takes 1d4 bleeding damage. The damage taken from this effect cannot be reduced or resisted by any means other than a successful Constitution save against it. The condition persists until the creature successfully passes the save, receives magical healing from a casted spell, or has another creature perform a successful Medicine check against your Whip Mastery DC. A creature can only be suffering from one instance of this effect at any given time.
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