Alrighty Boys, Gals and all my other Pals, this Feat was originally supposed to be only a rework of the Lizardfolk's "Cunning Artisan" Ability, because a good friend of mine was interested in playing an "Alligator Grylls" Character, that only used "natural"/improvised Weapons, and nothing produced by Civilization, so it's kinda balanced around the Player not using most kinds of magic Weapons, but whatever maybe some of you like it. Also if you decide to use it in your games, I'd be very thankful for any kind of feedback since it has not been playtested yet, as I have not been able to set up a Session with the Player who "sparked" the idea for this Feat yet.
Your Skill at using the creatures you have slain to your own benefit, and your craftiness is a testament to your Deity's powers, making you a proud representation of Semuanya's Domain in the Material World.
During a short or long Rest you can attempt to create an "improvised Item", using parts of a creature you have slain between the last Rest and the current one. You can only attempt to craft one improvised Item per Rest. You can only hold up to 3 of these improvised Items at a time.
The process of crafting such an improvised Item goes as follows:
1) The Player has to describe which part of the slain Creature they want to use f.e.: The Stinger of a Giant Scorpion to use it as a Spear, The Abdomen of a Giant Spider to shoot Webs and restrain a Target, the Legs of a Giant Spider to temporarily gain the Ability to Spider Climb etc.
2) The Player makes a combined Roll on Intelligence (Nature) and Dexterity (Sleight of Hand) to determine how to "extract" the Part they want to use, and to actually extract it/recombine it. Rolling a 1 on either rolls results in an instant failure to produce an Item. Below 25 the Player fails to create an item, between 25 and 40 the Player successfully creates a new Item albeit with reduced Damage Dices if it deals Damage (A Giant Scorpion's Tail deals 4D10 Damage, so the Weapon deals 4D8 Damage), or a by 1 reduced Save DC if the Item requires a Save DC (A Giant Spider's Web needs a DC 12 Strength Check to escape, so a "Web Cannon" requires a DC 11 Strength Check), which can be used twice before breaking. Above 40 the Player creates a new Item with the exact same Damage Dices/Save DC as the "original" with three uses instead of two.
You also need Proficiency with Tinkerer's Tools, but since I don't know how to add that I'll just write it here.
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