Whether you woke up on the wrong side of the bed or you are having to bail that one irresponsible companion out of jail again, you’ve had it, and the last thing you needed was some uppity bandit accosting you or a snot-nosed twerp trying to pickpocket you.
You gain the Barbarian class’ Rage ability with the following modifications:
- You may cast damaging, non-concentration spells if available. Ranged spell attacks have disadvantage. If a target requires a Dexterity saving throw, it has advantage on the save. Spells cast during this Rage are cast at minimum one level higher than their base spell level and use the higher spell slot (up 9th level). Cantrips cast this way are cast at the next highest tier (up to their maximum). You may cast either a spell or a cantrip on your turn (not both).
- Warlock spells cast at 5th level deal damage as if 6th level spells and expend a Pact slot as normal; Mystic Arcanum spells cast this way are also one level higher (up to 9th) but also expend a pact slot.
- Ranged weapon attacks are made with disadvantage.
- You may Rage using this feat while wearing heavy armor.
- You may attack only once when taking the Attack Action regardless of Extra Attacks your class grants.
- You may not attack and cast a spell or cantrip in the same turn.
- When this Rage ends, you gain one point of exhaustion.
- Once you Rage using this feat, you may not do so again for a number of days equal to 1d10 + your Intelligence, Wisdom, or Charisma modifier (whichever is greatest) as you realize your outburst was uncharacteristic of you, and you feel somewhat guilty for lashing out. (Don’t worry, Barbarians will still love you.)
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