Prerequisite: Dexterity of 13 or higher
You have become adept at tumbling and leaping to get to positions with more ease than anyone without experience and training.
•Your Dexterity Score Increases by 1 to a maximum of 20.
•You can use your Dexterity Score instead of your Strength when determining your Long Jump, Standing Long Jump, High Jump, and Standing Long Jump.
•When Jumping you do not provoke attacks of opportunity.
•When falling from a height of 20ft or lower you can reduce the amount of Falling damage you take by 2d6.
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