You have made a pact with a creature of the Nine Hells, and with your loyalty comes a cursed gift, the Eyes of the Fiend. You have gained devilish powers within your sight and now can see the world through your dark patron’s eyes.
Sight of the Lesser Fiend:
At 3rd level you can activate the Eyes of the Lesser Fiends at will. When you do so your pupil takes the shape of a pentagram and you gain advantage on all visual based perception checks for 1 hour. You can activate or deactivate the eyes at will to preserve you sight, however if you choose to maintain the activation past the hour duration you will gain a point of exhaustion for every hour it remains active following the first.
Vision of the Devil’s Servant:
At 7th level you gain the vision of the Devil’s Servant. Once per day you can activate the new power of your fiendish eyes, when you do so your awareness increases tenfold. For a duration of 1hr you can not be surprised. Once used the ability cannot be used be used again until the next dawn.
Eyes of the Dark Lord:
At 15th level you gain the eyes of the Dark Lord himself. As an action you can activate the Eyes of the Dark Lord, upon activation your pupil takes form into the holy symbol of Asmodeusu. You gain 4 charges that can be used on the following features listed below. The eyes stay active until all 4 charges are used or until deactivated by the user. If all 4 charges are expended before charges can be replenished during a long rest, the target takes 10d10 psychic damage and cannot use the any features of their Fiendish Eyes for 24 hours.
During a long rest the player can regain 1d4 charges and replenish the power of the eyes. During a short rest the player can sacrifice two of its hit die to replenish the 1d4 charges
(1 Charge) You can cast Greater Command at 5th level. This spell operates just as the command spell would, however you are able to target 1 creature/spell level.
(2 Charges) You can cast the spell Eyebite at a target of your choice within the spells range that you can see
(3 Charges) You can cast the spell Mental Prison at a target of your choice within the spells range that you can see.
(4 Charges) You gain the effects of True Sight for 1hr. At the end of the 1 hour duration the eye deactivates and you take the 10d10 psychic damage that results from using the full power of the Eyes of the Dark Lord as a mere mortal.
Truesight
A monster with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.
Eyes of Greater Evil:
Upon the activation of the Eyes of the Dark Lord at 15th level, your fiendish patron will come to you, presenting you with an opportunity to extend your dark visual prowess beyond even further beyond. They reveal to you that a greater power can be unlocked if you sacrifice a great bond you hold in your mortal life. You must bring the sacrifice to the River Styx, traverse the river through the seven lower planes until you reach the Nine Hells; where they will lead you to the great sacrificial temple in Avernus (the top most layer of the Nine Hells). There you must present your victim to the Archdevil Zariel. She will hand you the Dagger of Nessus and beckon you to complete the sacrifice.
If the player chooses to do so they unlock the Eyes of Greater Evil.
Features:
- You can activate the eyes and teleport to any layer of the Nine Hells at will
- The player gains permanent Truesight
- 3 times/day you can cast one of the following spells at will; Psychic Scream, Imprisonment, Dominate Monster, Feeble Mind.
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