
Prerequisite: Level 20
You can use your action to inspire your allies into greatness. For one minute, a number allies equal to your charisma modifier that can hear you gain a bonus to hit or damage (their choice) equal to your Charisma modifier, and gain advantage on saving throws vs. being frightened.
While the aura is active, you may spend a bonus action on your turn to shout an inspiring word to an ally in the aura who can hear you and grant them the ability to reroll a saving throw against an existing effect on them that allows a saving throw; a reroll made using this ability is done at advantage. Once you have used the aura, you may not do so again until you have finished a long rest.

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