Prerequisite: Level 20
Your hands gain the finesse property and count as natural weapons with which you can make unarmed strikes. They deal 1d12 bludgeoning damage. While you are not wielding a weapon or shield you can grapple creatures using acrobatics. When you would make a shove attack against a creature you currently have grappled, you can also attempt to pin that creature for the following effects:
- You cannot make attacks except for unarmed strikes
- The pinned creature is restrained and prone in addition to being grappled.
- You cannot attack creatures other than the one you have pinned.
- The pinned target is vulnerable to the damage from your unarmed strikes.
- You cannot cast spells that have a somatic component.
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