You have always been drawn to apothecaries and the art of potion making, perhaps it was a tutor who taught you this craft or rigorous trial and error over the course of your frequent travels across the wildlands; you have been left with the ability to intuitively grasp the nature of potions and poisons. You gain the following effects.
- You gain proficiency in nature checks
- If you spend 1 hour studying a potion or poisons, you will be able to determine the effects and potency of said potion or poison
- You are able to forage ingredients to enhance the potency of potions you may come across, the DM determines if you are able to find the appropriate ingredients based on your current environment. Add 1d6 to the potency of any potion or poison in your possession. This process takes 2 hours and can be done to number of times equal to your proficiency bonus modifier. Doing this also increases the value of your enhanced potion or poison by 40%.
- When a creature with a constitution score of 13 or lower drinks potions you have enhanced, they must roll a constitution saving throw. On a roll lower than 13 they take 1d8 necrotic damage in addition to the effects of the potion.
"My potions would kill you traveler, you cannot handle my potions!"
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