
Wild Magic Spells
1st-level Wild Magic feature
You learn additional spells when you reach certain levels in this class, as shown on the Wild Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or an enchantment spell from the sorcerer, warlock, or wizard spell list.
1st Level - Chaos Bolt , Color Spray
3rd Level - Alter Self, Vortex Warp
5th Level - Blink, Major Image
7th Level - Confusion, Polymorph
9th Level - Animate Objects, Telekinesis

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