Prerequisite: Requires a Strength score of 15 or higher
Through your experience grappling you've learned how to accurately throw your opponent.
- During your turn, as a bonus action, you may toss any (medium sized object) or (grappled creature) within 5 ft that you can lift.
- Creatures or objects, regardless of their weight or size, can only be tossed half your movement speed.
- The number of times a player may toss a creature/object before a short rest is their strength or constitution modifier.
- If a player is enlarged or counted as large for lifting purposes, then that character may toss medium sized objects/creatures their full movement speed.
- On impact, creatures thrown in this manner suffer 1d12 +str damage and remain prone until the end of their turn. If the thrown creature/object strikes another creature than any creature caught in the impact area makes a dexterity save. On a failed save they take 1d4+str damage and are knocked prone till the end of their turn.
- This damage is increased to 2d12 + str and 2d4 + str at level 14.
- If a creature is thrown in a manner that can result in death (IE: off a cliff, into a fire, into the ocean, into a vat of acid, etc), then the damage is calculated using those associated rules and is up to the dungeon masters discretion.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/11/2022 6:20:10 PM
|
1
|
0
|
1.1
|
Coming Soon
|
Comments