You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- You gain proficiency in the medicine skill.
- As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d8 hit points to it, plus additional hit points equal to the your medicine skill modifier. If you are stabilizing a dying creature, that creature also regains these hit points.
- When being healed by this feat, a creature may choose to spend up to half of their maximum Hit Dice for additional hit points. The creature can't spend Hit Dice this way again until it finishes a short or long rest.
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