You've suffered a great loss. A dear companion or adventuring relative has expired. But not passed on, instead choosing to linger on as a spirit and observe your own adventure. And in dire times of need aid you. Once per turn as a reaction you can have your spirit attack an opponent within 30 feet of you. The type of damage done by your spirit depends on it's alignment during life:
Lawful = Radiant
Chaotic = Lightning
Neutral = Force
Evil = Necrotic
Good = Radiant
Any mixture is done half and half except for the following:
Lawful Good does Superior Radiant damage, ignoring resistance and doing half damage to immunity. If your DM allows it.
Lawful Evil cancels itself out and becomes Force damage.
When you take this feat the damage starts at 1d8 and increases to 3d8 at 11th level, and 17th level (4d8).
You can use this feat a number of times equal to your proficiency modifier per long rest.
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