You stab into yourself, maintaining a steady and calm emotion as you expunge out the blood of your past. As an action, you stab yourself losing 2d6 hit points, and make a melee weapon attack against a target within 10 feet of you. As part of the same action you may surround yourself in blood, as you teleport up to 20 feet to an unoccupied spot next to an enemy making an unarmed strike infused with blood, this attack deals an extra 1d8. If the attack succeeds you pull the blood out of the adjacent target and transfer it to one of your allies you can see giving them a temporary buff of your choice.
You may use this feat once per long rest.
Buffs:
- Give an ally temporary hit points equal to the amount of damage dealt from the unarmed strike + your constitution modifier.
- Give an ally an extra 2d6 to their next attack.
Previous Versions
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2/12/2022 1:42:43 AM
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Coming Soon
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