
You have taken on the mantle of Champion of the Archfey. Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. As a champion of your patron, you have become inextricably linked to them and have taken on aspects of the fey yourself. You learn the Sylvan language if you do not already know it.
Your progression as a champion grants you the features of levels of the warlock class with the Archfey Patron option, though you may not take the Eldritch Blast cantrip. You do not gain any hit points from these granted levels, and they do not count towards other level-based calculations like proficiency bonus or cantrip damage. The number of levels granted is decided by your DM, usually driven by story accomplishments. When you gain a level, you may choose to apply it to this Warlock class, and gaining the features, hitpoints, etc., as normal.
In exchange for this power, however, there are downsides. Once you accept your title you cannot leave the domain of your patron. The sight of cold iron is extremely offensive to you, and its touch will burn you. You are also vulnerable when crossing moving water; it will sap your champion abilities until you complete a short rest. Finally, your lifeforce has become linked to that of your patron: though you can still die in battle, you are functionally immortal as long as your patron lives. If any major harm comes to your patron, you will feel that same pain; if your patron dies, your abilities will begin to fade, ending with your death just a few days later.
Past Champions
You have access to the champions that have come before you. If you choose to spend a short rest meditating, you may cast Augury, Locate Animals or Plants, Locate Object, or Legend Lore at the end of the rest. These spells will fail if the Champions before you do not have the knowledge to satisfy your request. Once you use this feature, whether it was successful or not, you cannot do so again until you complete a long rest.
Additionally, you can call on these champions to intervene on your behalf when your need is great. Imploring their aid requires you to use your action. Describe the assistance you seek and roll percentile dice. If you roll a number equal to or lower than your character level plus your champion level, the champions intervene. The DM chooses the nature of the intervention; the effect of a listed use of Wish would be appropriate. If you receive intervention, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

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