Your presence naturally sets people on edge as you are a scary sight graning the following:
- Increase your Charisma score by 1, to a maximum of 20
- You gain proficiency in the Intimidation skill. If you already have this proficiency you can double your proficiency bonus.
- You gain the ability to attempt to frighten someone. To do so you make a contested Charisma (intimidation) check against a Wisdom (insight) check when you interact with someone. If you succeed the person is considered to be frightened by you. A creature who succeeds may become hostile.
Tags:
Control
Atrome
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