Your movement speed increases by 20 feet.
Dashing as an action has a +30 feet bonus to the extra ground you cover if you only move in a straight line.
You are also able to take two new actions.
Spindash. You roll into a ball and spin forward in place. On your next turn, you can't take an action, but can move. You have an additional 60 feet of movement. Every creature that you touch during that turn takes 2d6 piercing damage from the speed of your roll. No creatures can take opportunity attacks against you during the turn. You are unable to move directly backwards. Moving directly left or right counts as difficult terrain.
Boost. You can forgo your action on a turn to gain 20 feet of movement speed. You can only move in one set direction for that turn. Any creatures in your path take 3d8 bludgeoning damage and must succeed a DC 10 Dexterity saving throw or be knocked prone. Any objects that are not made of metal and are not more than 10 ft. thick, you smash through.
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