Necrocinetic Image
Prerequisite: Requires the ability to cast at least one necromancy spell.
 

You learned to weaponize the remains of the dead and from them, create deadly missiles.

You can spend one minute channeling magic into a body or a pile of bones, after which, 4 shards of sharpened bones will be temporarily attuned to you, floating and circling around you magically. In combat, you can use one bone shard to make a ranged magic attack. Wether you hit or miss, roll damage, if the damage rolled is below half potential, the shard breaks and you cannot use it again, otherwise it returns to you automatically. On a hit, the shard deals 2d6 piercing damage.

The damage from a shard increases by 1d6 after your character reaches the 5th (3d6), 11th (4d6) and 17th (5d6) levels.

The amount of shards you can make an attunement with also increases by 1 at the same levels the damage increases at.

Shards can be controlled to move and float in a pattern of your choice, stay in still in the air, move somewhere specific (including into a pocket or pouch) or stop floating completely as long as you are within 10 feet of them. If you move away further than 10 feet away from a shard, it will either float towards you or you will lose bond with it (your choice).

Necrocinetic Image

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