This is a feat made for my home game, its a way to use this idea my friend had for their dnd character. Similar to a barbarians rage kind of thing but not exactly. Its called Patron Spirit because thats what the set of abilities is called.
Every attack is made with disadvantage, but if you hit you make automatic crit dice. After level 7, add 1 damage die per hit per level above 7.
If either roll is a crit, you ignore the disadvantage and just hit a crit.
Certain weapons can be enchanted to fit this ability set, and if they are, they add an extra damage die, and adds 2 extra damage dice on critical hits.
When in this state, you can shoot an eldritch blast(making a dexterity check instead of a ranged spell attack) and it shoots however many beams it would based on your level.
After 10th level, you dont have disadvantage against creatures that have an evil alignment.
You can use a bonus action to charge an attack and add an extra damage die.
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