You excel in keeping the party together and can convince everyone to discourage actions that would split the party apart. You gain the following benefits:
- You have advantage on Charisma (Persuasion) and Charisma (Intimidation) checks you make to convince the party to stay together.
- Whenever you roll a Charisma (Persuasion) or Charisma (Intimidation) check to influence the party to stay together, natural rolls of 18 and 19 count as natural 20 rolls.
- You learn a modified version of the friends cantrip, whether you are a spellcaster or not, and it does not count against the number of cantrips you can have. The cantrip's majority effect remains the same, except you do not need somatic or material components to cast the cantrip, you can effect more than one creature (equal to your total level, minimum of 2) using the cantrip, and creatures you influence do not recognize that you used magic to influence their mood.
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