Your second set of arms is capable of helping you perform certain actions.
At level 2 you are capable of using your arms to cast cantrips
At level 5 you can use your arms to grant you advantage of slight of hand checks.
Level 8 You can use your arms to make unarmed strikes as a bonus action. To attack add your proficiency bonus to your dexterity modifier. Damage is 1d6 + your dexterity modifier. on a critical hit, a creature takes 2d4 additional poison damage.
Level 10 you can use your arms to make weapon strikes as a bonus action. On a critical hit, a creature takes an addition 2d6 poison damage.
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