Prerequisite: Must be a Knight of the Infernal who has traversed the planes into Baator.
As a bonus action, you consciously release the volatile power sealed within you. Infernal fire surges through your veins, granting you hellish vitality, speed and perception for 60 seconds:
- Add temporary hitpoints equal to your max HP.
- You gain resistance to damage from fire and nonmagical attacks.
- You are immune to fear and paralysis.
- Your movement speed is doubled.
- You gain an extra action during combat. Casters may use an additional spell, rogues may use an additional sneak attack.
- You gain advantage on all attacks and saving throws.
- Your passive perception increases by 2 points.
- If you reduce a creature to zero hitpoints, restore 1d4 hitpoints.
Releasing this power has a steep cost. After the fire wanes, you experience the following:
- You gain 3 points of exhaustion.
- You are blinded for one hour.
- You lose all temporary hitpoints. If this would reduce you to zero (or lower) HP, you retain 1 HP and fall unconscious.
- Roll a D100, and take on the corresponding madness effect from the long-term madness table. This effect persists until you are no longer exhausted.
This ability may not be used again until 9 days have passed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/9/2022 4:52:37 PM
|
12
|
2
|
1
|
Coming Soon
|
|
|
2/16/2022 5:28:28 PM
|
15
|
0
|
1.1
|
Coming Soon
|
Comments