Mark Of The Infernal Image
Prerequisite: Must be a Knight of the Infernal who has traversed the planes into Baator.
 

As a bonus action, you consciously release the volatile power sealed within you.  Infernal fire surges through your veins, granting you hellish vitality, speed and perception for 60 seconds:

  • Add temporary hitpoints equal to your max HP.
  • You gain resistance to damage from fire and nonmagical attacks.
  • You are immune to fear and paralysis.
  • Your movement speed is doubled.
  • You gain an extra action during combat.  Casters may use an additional spell, rogues may use an additional sneak attack.
  • You gain advantage on all attacks and saving throws.
  • Your passive perception increases by 2 points.
  • If you reduce a creature to zero hitpoints, restore 1d4 hitpoints.

Releasing this power has a steep cost.  After the fire wanes, you experience the following:

  • You gain 3 points of exhaustion.
  • You are blinded for one hour.
  • You lose all temporary hitpoints.  If this would reduce you to zero (or lower) HP, you retain 1 HP and fall unconscious.
  • Roll a D100, and take on the corresponding madness effect from the long-term madness table.  This effect persists until you are no longer exhausted.

This ability may not be used again until 9 days have passed.

Previous Versions

Name Date Modified Views Adds Version Actions
2/9/2022 4:52:37 PM
12
2
1
Coming Soon
2/16/2022 5:28:28 PM
15
0
1.1
Coming Soon
Mark Of The Infernal Image

Comments

Posts Quoted:
Reply
Clear All Quotes