Prerequisite: Requires the player to be a spell caster.
Through your trials and adventures your compassion for others and your values of life has increased causing you to want to do more. You preserve the life of those around you to the best of your abilities. Many people see this as a blessing from a God (gods) granting you a high standing with most churches.
When a player takes this feat they gain a number of Caster points equal to their proficiency bonus (increases with the proficiency bonus as player levels up).
- When the player chooses to expend a Caster point add 1d6 to their roll to cast their healing spell.
- If the player were to heal a creature past its max hit points the creature will gain temporary hit points equal to the number that they healed over.
- Regain all caster points after a long rest the player must pass a DC15 check into their spell casting modifier (wisdom, intelligence , charisma).
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