You gain the ability to cast a variety of spells, at no cost to spell slots, at random.
Chaos: Roll a d20 and the corresponding occurrence will happen within range of 120ft.
You can do this once per long rest.
1. Uncontrolled Chaos: Your GM can choose an occurrence 2-20
2. Rubber Chicken: 1 weapon you can see within range transforms into a rubber chicken for 1 minute (GM's discretion)
3. Oops I Teleported: You teleport up to 30 feet in any direction. (GM's discretion)
4. Flora: Hundreds of flowers grow sporadically in the surrounding area. (60-120ft range at GM's discretion)
5. Golden Shower: Gold pieces appear out of nowhere and rain from the sky. Note: the rain only lasts for 30 seconds and the spell itself only lasts 2 minutes before all of the gold pieces vanish back from whence they came.
6. Abnormal Healing: You heal yourself or an ally. Roll 2d6 and add the sum of the dice to whoever is missing the most hp in your group. If everyone is at full health roll 2d4 and subtract the sum from your health.
7. Lucky Item: You summon a magical item from somewhere in the realm of existence that you currently occupy. (GM's discretion)
8. Naked Eyes: everyone within 30ft range sees everyone else as if they are completely nude for 1 minute. (Certain characters may see through this illusion at the GM's discretion)
9. Snow Day: Snow falls from the sky and in a matter of 1 minute the snow is knee deep. Movement speed for all creatures in the area is slowed by 50% (unless the creature is flying). Snowballs can be made and thrown as an action or a bonus action and thrown for 1d4 cold damage. (Throwing at allies does not cause damage)
10. Treasure Chest: A chest appears in the immediate vicinity. (GM's discretion)
11. Feast: A table full of delicious food is conjured. Any creature who eats at the table gains +2 AC for 1 hour.
12. Flying Snakes: Summon 3 flying snakes that follow your commands until they die.
13. Animate Object: An Object that you touch becomes animated for 24 hours. It is not necessarily under your command. (GM's discretion)
14. Light Switch: The sun sets/rises in 30 seconds
15. Sheep Slap: A creature that you touch turns into a sheep for 1 minute (polymorph rules apply).
16. Beanstalk: A mysterious beanstalk sprouts up from the ground at a point of your choosing within 30 ft. The beanstalk reaches high into the sky and could be climbed. Any creature in the 5ft diameter area where the stalk sprouts take 1d6 bludgeoning damage and moves 5tf.
17. Death's Bargain: A powerful skeletal creature appears armed with an enchanted sickle. While the creature might look hostile it is not. Attacking the creature will seem to do no damage and only mildly irritate it instead. The creature follows you around and grunts as if asking a question until you slay any creature or any party member dies. The creature then sucks the soul out of the corpse and returns from whence it came.
18. Magic Mushrooms: Large mushrooms appear in various locations within range. Eating from a mushroom will have various effects. Roll a d4 and acquire the corresponding effect:
1. You get sick and gain a -1 to all rolls for 1 minute. Then you puke.
2. You feel mildly boosted and gain a +1 to all ability checks for 2 minutes.
3. Regain 1d4 hit points.
4. You feel moderately boosted and gain a +2 to all ability checks for 2 minutes.
19. Trinket Trap: You summon a cursed item from the realm of existence you currently occupy. You must carry this item for 3 days. After the 3 days are up you can choose to discard the item or keep the item and enchant it with an equal and opposite enchantment but the item does NOT lose its curse.
20. Controlled Chaos: You can choose an occurrence 1-19.
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