
Prerequisite: Requires a dexterity score of 16 or higher
You are used to break into unwanted places without being knowtest.
- You gain advantage with thieves tools.
- you gain proficiency in stealth and slight of hands.
- you gain the ability to reroll a natural 1 on a stealth or slight of hands check once a day
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.

Comments