Certain problems require certain solutions. Certain solutions are achieved using a certain set of skills. You've look back upon your past endeavors during your journey; you wonder if, perhaps, things would have gone more smoothly had you made different choices. You decide to dedicate yourself to learning how to use your powers in ways you had not considered before.
- You may choose any subclass from your starting class you did not choose originally. You gain the lowest level set of features from that subclass. This feat may be taken multiple times.
- If you chose to take this feat again, you must take the next level feature of the subclass you chose prior. Additionally, you must meet the level requirement of the feature you wish to take.
- Any proficiencies you gain from choosing this feat does not stack with any proficiencies previously gained from your primary subclass.
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.
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Posted Feb 19, 2022I've done a lot of research about Dungeons and Dragons, but I'm still relatively new to playing the game itself, and have yet to DM a campaign (though I am interested in doing so at some point). As such, I'm still trying to figure out how to keep things balanced while also providing a new option that opens fun, new gameplay and roleplay opportunities. Any input would be appreciated!