Prerequisite: Have the ability to use a healing skill.
You have become an expert in the healing of wounds in the full battlefield.
- Whenever you cast a spell or healing ability, a creature that allows you to retrieve hit points, retrieve additional hit points equal to your competition modifier + cast ability modifier + 1d4. The healing of this function increases by 1d6 when we reach level 5 (1d6), level 11 (2d8) and level 17 (4d8).
- Your knowledge in the healing and regeneration of wounds is so great that if the hit points are equal to or greater than the hit points that made the wound will not leave traces of damage, scars or discomfort.
(This ability does not regenerate severed limbs). - If you are a member of the group within 10 feet of you being hit by an attack, or spell, you can use your reaction. To cast a trick or spell of the first level that you can, allow a member of the group to recover Hit Points (Like "heal wounds") You must have a spell space necessary to cast a spell. Once you use this function, you will not use it again.
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