The Goblin reaches into the center of his chest and pulls out 3 carpet bombs that can be thrown 45 feet. They cover an area of 15x15 feet, causing 2d6 damage and blinds the enemy for 1 turn. On a successful Dex save, the enemy takes 1d6 damage and is not blinded. Highly flammable liquids will combust, if and only if, they are exposed to the air.
At level 5, they take 2d8 damage and are blind for 1 turn, On a successful Dex save, they take 1d8 damage and is not blinded.
At level 10, they take 3d8 damage and are blind for 2 turns. On a successful Dex save at a -2, they take 2d8 damage and are blind for 1 turn.
Can only be used once per day. The Artificer must take a short rest while using Tinkerer's tools, to be able to reset it
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