You have learned enough to start pre-planning your parties movements, setting in motion detailed plots that ensure your parties success.
Increase your Intelligence score by 1.
During a short rest, you may forgo the benefits of a short rest to generate a plan. The plan consists of a number of Objectives equal to your Intelligence modifier (minimum of 1). An Objective must detail a specific creature doing a specific action, such as "Wizard casts Firebolt on gate guard" or "Barbarian crushes carts wheels". The specified ally may gain advantage on an attack roll, ability check, or saving throw when they attempt to fulfill an Objective. Only one advantage can be gained per Objective, regardless if it succeeds or fails. If your plan is vague, it is ultimately up to the DM to decide what qualifies as fulfilling the Objective.
You may only have one plan at a time. The plan ends if either all the objectives have been attempted, or if you choose to do so as a free action.
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