Prerequisite: Dexterity 16 or higher
You're always light on your feet and ready to run, and your dexterous stunts attract glances from onlookers. You gain the following benefits:
- Your base walking speed increases by 15 feet.
- You can make a running long jump or a running high jump after moving only 1 foot on your turn, rather than 10 feet or 5 feet.
- You can take the Dash, Disengage, or Dodge action as a bonus action on your turn.
- Whenever you are standing on a surface that is about to give away, such as a trapdoor or a loose boulder, you can use your reaction to move up to 10 feet, possibly avoiding a dangerous fall. You cannot use this benefit if you are blinded, charmed, deafened, frightened, grappled, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned, and/or unconscious.
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