Prerequisite: Requires a Dexterity score of at least 15
This is a very powerful feature. Therefore, this is a feature meant to evolve as you grow in power. You may pick one of these to take every third level. (Level's may very at DM's Discretion.) There are a few of these features that are already available by themselves if you'd like a singular one rather than this evolving one.
- Shadow Traveler: You can travel in the shadows up to double your movement speed. Attacking takes you out of the shadows but a stealth attack from the shadows makes the attack double the damage of a normal sneak attack. You can do this a number of times equal to your proficiency bonus. You regain the uses after completing a long rest.
- Shadow Of Holding: You can store up to; or double your character weight of supplies in your shadow. (At DM's Discretion; For light weight characters it should be double.) Your shadow is treated like a bag of holding, to grab something out of it takes an action to do unless you are a changing or a rogue in which it is a free action.
- Shadow Snatch: You may reach into the shadows and attempt to grab something. However, it must be within sight and up to double your current walking speed. You must pass a Concentration score of 10 to be successful of grabbing anything weighing 15lbs or less. If it is more than that you must pass an additional Dexterity score of 15. If it is a weapon or something longer than a foot you need to make a Dexterity save of at least 14. You can do this a number of times equal to your proficiency bonus. You regain uses with a long rest. You are proficient with this.
- Shadow Recall: Spend two hours during a Short/Long rest to bind your shadow to a spot of your choice (one that allows for shadows). Once bound you may use an action to be transported to your shadow; immediately unbinding it form that spot and inflicting negative level of exhaustion upon yourself. You may only remove this exhaustion by finishing a long rest. If your shadow is unbound for any reason aside from you activating the recall, it is transported back to you and inflicts 1d4 force damage. You may recall once per long rest.
Previous Versions
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2/23/2022 4:13:33 AM
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Coming Soon
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