Wayfinder Captain Image

When Lola's full soul is returned, she has control of the water, and can create her own water as well. She can permanently breathe underwater and can speak to creatures of the ocean, most of who will find her favorable and try to help in any way they can. Pressure also no longer affects her.

This feat provides her with 6 charges, all of which reset at dawn. They're all actions.

Control Currents (2 Charges): You can automatically change the currents, and cause then to flow in your favor, or against your enemies. 

Captain's Blood (4 Charges): Your blood can super heat itself, making it dangerous to those around you. For 3 rounds, anyone who attacks you takes 1d12 fire damage. 

Archaic Storm (6 charges): As the blood of all the Wayfinder's before you flows through your veins, you summon the first storm ever to be: it's violent, strong, and powerful. All creatures within 30 feet of you, allies and enemies, make a con save equal to your save DC. (8 + proficiency + dex.) Anyone who fails is lost in the storm, and takes 4d8 damage. You heal for half of all the damage taken. 

Archaic Storm (8 Charges): A Wayfinder always finds a way. You might be thinking, "there aren't 8 charges, what does this mean?" The Wayfinder can create the extra two charges from their own body. This works the same way as Archaic Storm, with some added things:

  • The damage goes up to 6d8, and you can select people to not hit. However, you will also take half that damage.
  • Make a con save, equal to your own save DC. If you pass, just take half damage and half healing. If you fail, you don't take the healing from Archaic Storm, and you take 8d8 damage instead. 
Wayfinder Captain Image

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