Prerequisite: Wisdom 13 or higher.
Your healing abilities go beyond mending wounds and fortifies all those that it touches. You gain the following benefits:
- Whenever you roll dice to restore hit points or grant temporary hit points, you can treat any 1 you roll as a 2.
- When you or a creature within 5 feet of you is restored from 0 hit points to 1 hit point or more, the target gains a number of temporary hit points equal to your proficiency bonus.
- If a healing effect you create - such as drinking a potion or casting a spell - would have you roll to restore hit points, any hit points you restore to the target(s) above its maximum, any additional hit points above the maximum are instead given as temporary hit points. For instance, if you would heal a creature with 5 of its 10 hit points remaining for 10 hit points, it regains 5 hit points and gains 5 temporary hit points. The maximum number of temporary hit points a target can gain from this effect equals its maximum number of hit dice.
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