The mind of an ancient robot is sharing your body and takes over when in danger
- +4 in charisma (intimidation) checks
- +2 in dexterity (acrobatics) checks
- Add 1d6 to melee damage rolls
- Add 10 ft to movement
.
- Int reduced to 5
- Wis reduced to 8
- Charisma (persuasion) checks made with disadvantage
- Any people you talk to must make a DC 13 wis saving throw to see if they are scared of you
This ability can be used 2 times per long rest, as the robot doest have access to its full power core and needs to recharge. This ability can be activated for 10 minutes at a time before the robot releases control
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