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The mind of an ancient robot is sharing your body and takes over when in danger 

  • +4 in charisma (intimidation) checks
  • +2 in dexterity (acrobatics) checks
  • Add 1d6 to melee damage rolls
  • Add 10 ft to movement

  • Int reduced to 5
  • Wis reduced to 8
  • Charisma (persuasion) checks made with disadvantage 
  • Any people you talk to must make a DC 13 wis saving throw to see if they are scared of you

This ability can be used 2 times per long rest, as the robot doest have access to its full power core and needs to recharge. This ability can be activated for 10 minutes at a time before the robot releases control

Deadbolt Image

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