Double Or Nothing Image

Whenever you roll a critical hit on an attack roll you may choose to activate Double or Nothing. in doing so you make another attack roll against the creature's AC +1, to a maximum of 19, unless the creature's AC is already above 19. On a success, the dice used in the roll is doubled again on top of the initial critical hit bonus. on a failure the attack misses and you have disadvantage on your attack rolls until the end of your next turn. Once you use this ability, you can't do so again until you finish a long rest.

Double Or Nothing Image

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