You have been granted the fiery anger of the hottest forges. From now on, while weilding a melee weapon in one or both hands, you can set it ablaze (no action required) and grant the weapon(s) an additional 1d6 fire damage. Non-magical weapons are considered magical for purposes of overcoming resistance or immunity to non-magical attacks.
Weapons emit 5 feet of dim light which can be intensified to 10 feet bright and 10 feet dim,, or returned to 5 feet dim as a bonus action.
This effect lasts until a weapon is dropped, sheathed, or dismissed by you (no action required). You can use this ability once per long rest.
Previous Versions
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3/1/2022 4:16:45 AM
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