Devilishly Delightful Image

Contact with an anomaly has granted you the following abilities:

  • Any creature that wishes to behave hostilely towards you must first make a Charisma saving throw (DC 10 + your proficiency bonus). If they fail this check, they cannot attack or perform any other outright harmful action towards you for the current turn. Any creature that has succeeded on this check before automatically succeeds.
  • As an action, N times per long rest (where N is your proficiency bonus), you may don a terrifying visage. Anyone who can see your face must make a Wisdom saving throw (DC 10 + your proficiency bonus). A creature automatically succeeds if it has succeeded on this check before. A creature given warning may make the save with advantage. On a failed save, a creature becomes frightened of you for 1 minute. While frightened a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the fear ends for that creature.
  • When you manifest your terrifying visage, make a Charisma saving throw (DC 12 - your proficiency bonus). On a failed save, your terrifying visage remains for one hour as you are overwhelmed by feelings of abandonment and undesirability. During this duration you have disadvantage on all Charisma checks and creatures wishing to behave hostilely towards you do not need to make a Charisma saving throw.
Devilishly Delightful Image

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