Contact with an anomaly has granted you the following abilities:
- As an action, utilizing your vast store of knowledge, you may touch an item and attempt to understand its origins. Make an Intelligence saving throw (DC 10 + your proficiency bonus). Upon success, you can derive limited history about an object, whether it is magical, and how to use its magic. When using this ability, the DM will make a secret save (DC 12 - your proficiency bonus). On a failed save, the information you have stored is false or otherwise inaccurate.
- N times per long rest (where N is your proficiency bonus), you can take 30m / your proficiency bonus and connect yourself to the technology all around you. Once connected, you may choose to see and hear through the technology in any location within 1 mile of your current location for a duration of up to 10m. During this time, you may switch your perception between the technology and your body, but you may not change the location you are monitoring without using this ability again. A creature with truesight or see invisibility can detect that you are eavesdropping on them. When you use this ability, make an Intelligence saving throw (DC 12 - your proficiency bonus). On a failed save, you fall unconscious for 5 minutes and have disadvantage on all Intelligence checks for the next hour as you find yourself overloaded with information.
Previous Versions
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3/2/2022 7:49:55 AM
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Coming Soon
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