Contact with an anomaly has granted you the following abilities:
- As an action, you may create or dismiss a version of yourself. You may only have two versions of yourself at a time. Each version of you shares all of the same stats and abilities as your original form and can operate independently. If either of your forms takes damage, the other form is immediately dismissed. Whenever you make a version of yourself, make a Charisma saving throw (DC 12 - your proficiency bonus). On a failed save, you lose your sense of self for the next hour and are unable to form further versions as you regress into childhood memories. Additionally, during this time period any healing from rest is halved. If your forms become more than 500ft apart, you must immediately choose one to dismiss.
- When you enter a rage, anyone within a 10ft radius of you must make a Constitution saving throw (DC 10 + your proficiency bonus) as your weapon reflects flashes of light in every direction. On a failed save, a creature becomes blinded. They may attempt to save again at the end of their next turn.
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