When you activate your Tentacle of the Deeps feature or by using a Bonus Action while it is active you may sprout several tentacles from your body for the remaining duration, granting yourself various effects detailed below. While this feature is active any existing tentacles disappear and the tentacle is considered to occupy the same space as you for purposes of attacking with the Tentacle of the Deeps feature or defending with the Guardian Coil feature. You may end this effect as a Bonus Action, when you do you may create a tentacle within 30ft and attack with it as part of that same action.
While this feature is active you gain the following:
• The tentacles grant you a climb speed equal to your move speed and you can move along flat vertical & horizontal surfaces including ceilings.
• For the duration you can only speak in an eldritch dialect of Primordial that is incomprehensible to others without usage of spells such as Comprehend Languages or Tongues.
• Tentastilts: As a Bonus Action you may use the tentacles to lift yourself to 10ft away from the surface you are currently attached to until the beginning of your next turn, gaining the benefits of Hover - you are still considered attached to the surface you lifted away from and move with it. If you do not spend a Bonus Action on your next turn or lose the benefits of this feature you are lowered safely the same distance you rose by the tentacles before they disappear.
* Verbal components for spells and command words for magical items still function as normal so long as the magic item is in your possession. This means if you cast Suggestion while this is in effect only the target(s) would understand the words - though their ears still hear a seemingly alien tongue.
* At the DM's discretion certain elder elementals or aquatic creatures may understand this tongue.
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Posted Mar 2, 2022Corrected some typos from the first version. This was created for a Fathomless Warlock in my group who wanted an option for the tentacles to sprout from them in a more self defensive way; it ended up being almost a Doc Oct type mobility. The intent is to limit the hover option to 1 rd each use so that it can't be used in combination with the attack from Tentacle of the Deeps.
All of these more powerful feats I'm customizing for my characters have a draw back. In this case I opted for limiting the Tentacle of the Deeps Attack & Guardian Coil defense to within 10ft of the character while this is active and made the user speak in an eldritch tongue to limit their communication abilities - though I admit that giving them the ability to still use spells like suggestion without others understanding the words might be construed as a benefit it's not something that couldn't be accomplished with an Older One Warlock or Telepathy feat.