Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
You gain resistance to necrotic and bludgeoning damage but gain vulnerability to radiant damage.
While in sunlight, you have disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight. You also take 35% of your maximum health every turn you're exposed to sunlight.
Your Strength, Dexterity, and Constitution gain bonuses at the DM's discretion. You also may take a debuff to your intelligence at the DM's discretion.
You also gain an additional 120 feet of darkvision.
You heal at a rapidly increased rate and are able to regrow limbs after a rest.
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