Prerequisite: Requires the ability to cast the Mage hand cantrip at will.
Through extensive use and practice, you have gained mastery of the Mage hand cantrip, allowing you several perks
- You can summon a second mage hand when casting the spell, and control them simultaneously.
- If you elect to only summon a single hand, its carry weight, duration, and range are doubled.
- You can control Mage hand as a bonus action or an action (not both) on your turn (casting the spell still requires an action)
- You can use the mage hands to make a Melee spell attack on an object or creature, dealing 1d4+ your spellcasting ability modifier for the spell as force damage. This attack can be made separately per mage hand, and may be treated as an unarmed strike for the purposes of monk abilities and the like. Additionally the chosen stat increases by 1
Previous Versions
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3/6/2022 1:10:15 AM
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Coming Soon
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