You've learned how to find inner magic and strength to summon Shrines, which are powerful objects that are under your control. As an action, you may use this feat to summon one of the following Shrines in an unoccupied space within 30 feet of you:
Shrine of Death and Darkness This black Shrine likes to draw life from others. At the start of each of your turns, choose a number of creature equal to the number of Shrines you control that are within 30 feet of this Shrine. Those creature each take Necrotic damage equal to the number of Shrines you control. Creatures of your choice aren't affected.
Shrine of Life and Prosperity This green Shrine likes to give life to others through its magical properties. At the start of each of your turns, choose a number of creature equal to the number of Shrines you control that are within 30 feet of this Shrine. Those creature each regain Hit Points equal to the number of Shrines you control. Then, each Shrine within 30 feet of this Shrine gain Hit Points equal to the number of Shrines you control. Creatures of your choice aren't affected.
Shrine of Rage and War This red Shrine likes to cause others to rage. At the start of each of your turns, choose a number of creature equal to the number of Shrines you control that are within 30 feet of this Shrine. Those creature each gain the benefit from Rage, which is from the Barbarian class. Creatures cannot concentrate while they are raging, so any creature may choose not to go into this rage. The rage damage is equal to the number of Shrines you control. This rage lasts until the end of the creature next turn. If a creature that is already raging, then that creature's rage effects are doubled. Effects cannot be doubled more than once this way. Creatures of your choice aren't affected.
Shrine of Light and Radiance This white Shrine likes to give of light and make others do the same. At the start of each of your turns, choose a number of creature equal to the number of Shrines you control that are within 30 feet of this Shrine. Those creature each gain a bonus to hit and damage with a weapon attack equal to the number of Shrines you control. The creature also spreads bright light 15 feet around them, and dim light for another 15 feet around them. This effect lasts until the end of the creatures turn. If there are creatures with CR less than or equal to the number of Shrines within this Shrines range, you may instead have those creatures become Blinded, and shed bright light 15 feet around them, and dim light for another 15 feet around them. This effect also lasts until the end of that creatures turn. Creatures of your choice aren't affected.
Shrine of Calmness and Movement This blue Shrine likes to make others feel calm, rather than fight. At the start of each of your turns, choose a number of creature equal to the number of Shrines you control that are within 30 feet of this Shrine. Those creatures each must make a Wisdom saving throw, or become calmed until the end of its next turn. A calmed creature must spend it's turn moving as far away from the combat as possible. It can't use the Dash action, or any other feature of effect that grants them more speed, unless that source is magical. A creature calmed this way cannot take actions while they are calmed. Creatures of your choice aren't affected. The Wisdom saving throw is 10 plus the number of Shrines you control.
Sanctum of All Shrines(level 11) This Yellow Shrine is the master of all Shrines, summoning them to its aid to help crush their opponents while beefing up their allies. Before the start of your turn, this Shrine magically creates another Shrine of your choice. If you already control one of each Shrine, you then create a colorless Shrine, which, as a Bonus Action, you can command all your colorless Shrines to attack. Each Shrine has a bonus to hit and damage equal to the number of Shrines you control, but they cannot do anything else. Starting at 17th level, if you have at least 6 Shrines, including the Sanctum of All Shrines, all other Shrine effects trigger one additional time.
You can only have one of each Shrine at a time. Also, Shrines can be attacked and destroyed. Each of your Shrines has Hit Points equal to the number of Shrines you control when its summoned, and their AC is 10 plus the number of Shrines you control, to a maximum of 17 AC. When a Shrine is destroyed, it shatters into dust, no longer existing. Shrines do not lose Hit Points when a Shrine is destroyed, but their AC is affected when a Shrine is destroyed. In addition, you can use your Bonus Action to command our Shrines to move. Each of your Shrines moves a number of feet equal to 5 times the number of Shrines you control. Shrines still provoke opportunity attacks. While not in combat, each Shrine hovers behind you and follow you wherever you move, until you enter into another combat, in which each Shrine immediately falls to the floor and cannot move unless you command it to do so. If a Shrine cannot dig into the ground, like with water or a whole, then the Shrines continue to hover, but don't follow you until the combat ends. Shrines last for 24 hours, in which they disappear if they reach their time limit. You have 6 uses of this feat, and you regain any expended uses after you finish a long rest.
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