Prerequisite: Charisma 13 or higher. Level 5 or above
You can take a short amount of time (3-5 minutes) before leading martial and magical troops into battle to raise morale and embolden their martial spirit and attitude; this can be done with speech, symbols, or a combination thereof. When you do so, all troops you are leading who can hear or see you (both PCs and NPCs, but not yourself) gain +2 AC and are immune to fear/intimidation effects until the end of the battle.
A creature can’t gain temporary AC and fear/intimidation immunity from this feat again until it has finished a short or long rest.
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Posted Mar 7, 2022Adapted from Inspiring Leader, more designed for when PCs are ladeing larger units of PCs/NPCs on the battlefield or similar situations.