Choose 4 hammers or picks to gain master training when you take this feat.
+1 to attack rolls which use the penetrate property.
Whenever you have advantage on attacks and both dice would hit, you knock the target prone or shove them 5ft.
Whenever you have disadvantage on attacks and at least one roll would have hit but the other misses, you can deal your
Strength modifier in weapon damage to the target. This still counts as a miss.
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