Prerequisite: Charisma 13 or higher
Your charismatic skills in court are unmatched to many, and you always find a way to win any argument. You gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You have advantage on all Charisma checks you make when trying to win an argument.
- You learn a modified version of the vicious mockery cantrip, no matter your class, and it does not count against the number of cantrips you can have. As an action, you can unleash a string of insults laced with subtle enchantments at a creature you can see within 60 feet of you. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw equal to 10 plus your proficiency bonus plus your Charisma modifier or take 1 psychic damage and have disadvantage on the next ability check it makes before the end of its next turn. You can use this ability a number of times equal to your proficiency bonus plus your Charisma modifier before finishing a short or long rest to use it again.
Comments