You have discovered a deeper understanding of your Wild Magic and how to control the magical energies that flow from within you, but at the increasing risk of having a Wild Surge.
- You have 6 wild charges. You may spend charges to alter your spell casting and spell properties. Each alteration has an individual charge cost.
- (1) Arcane Potency - Add an additional hit dice, increase the spell radius by half of its current value, or increase spell duration by half of its current value.
- (1) Raw Power - The spell critically strikes on an 18 or above, including modifiers.
- (2) Duplication - The spell is duplicated.
- (2) Internalise - You can cast spells without gesturing or speaking for 12 seconds.
- (3) Recharge - You can cast one spell without depleting a spell slot.
- (5) Unchained - You can cast one spell at two levels above your current spell level.
- (6) Wellspring- You regain three depleted spell slots.
- Using Wild Wellspring doubles your current chance of unleashing untamed magic.
- You regain your expended wild charges when you finish a long rest.







Comments