You have honed your body and mind in a fighting style specifically designed to help defend against llithid and their Ilk, though these feats are only possible so long as your body and mind are in top condition. In addition, this training has instilled a hatred for Illithid and their allies that you find it difficult to hide.
You gain the following benefits so long as you are not suffering from any levels of exhaustion:
• Gain Advantage on Intelligence Saves.
• Gain Resistance to Psychic Damage.
• Attacks or ability checks made against you that would result in a Grapple are made with Disadvantage. This does not apply to checks made to maintain grapples against you when you try to break free or checks to resist your own Grapple attempts.
• You can attempt to escape a grapple as a Bonus Action, using Athletics or Acrobatics as normal.
You also gain the following detriments when you encounter Illithids, Intellect Devourers, Elder Brains, or their known allies:
• You must make a DC 10 CHA Save to maintain your composure and not immediately attack these creatures or their known allies. You may attempt this save again at the beginning of each subsequent turn to compose yourself and stop attacking.
• You have disadvantage to any social checks made to be diplomatic with these creatures or their known allies. If you failed to maintain your composure and attacked one of these creatures or their known allies then your DM may also impose disadvantage to your allies social checks against those creatures.
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Posted Apr 8, 2023I like this but would suggest the following edit.
• Attacks or ability checks against you by an aberration that would result in a Grapple are made with Disadvantage. This does not apply to checks made to maintain grapples against you when you try to break free or checks to resist your own Grapple attempts.
and
You also gain the following detriments when you encounter aberrations or their known allies:
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Posted Apr 8, 2023Great suggestion to tighten up the language! Thanks!