In battle, you allow the demonic presence with in you to come out. As a bonus action, you may activate Demonic Rage.
(Sometimes this ability may activate when the character may be very emotional or something that contradicts their moral compass has been broken. If demonic rage is activated under these circumstances then you must make a DC 12 constitution save or lose control.)
While under the effects of Demonic Rage, you gain these traits:
- You have advantage in all Acrobatics, Athletics, and Intimidation checks
- Your speed is increased by 10 feet
- You can use your bonus action to make an Extra Attack
- You do +2 to your damage rolls
- You gain resistance towards piercing, slashing, bludgeoning and fire damage.
- You gain 20 temporary hit points. These last only until they are spent or your rage ends.
- You may not cast spells/cantrips and any concentrations on spells will be lost
- Your Demonic Rage lasts for 1 minute. It ends early if you are knocked unconscious. While in Demonic Rage you must attack another creature or make a DC 12 Constitution save or loose control. You may not dismiss Demonic Rage until all hostiles that were considered as hostiles are destroyed or you make a DC 12 Constitution save.
- You can use Demonic Rage without penalty once per long rest at 4th level this increases by 1 at 8th, 12th, and 16th level. If you choose to force a Demonic Rage you must make a DC 15 Constitution save for every turn you begin in Demonic Rage or loose control of the Beast within. The DC increases by 5 every time its forced thereafter until you complete a long rest.
- You suffer one level of exhaustion at the end of your rage.
Every turn you spend in Demonic Rage against your will you take 1d10 psychic damage. If your hit points are reduced to 0 with psychic damage in this state your body transforms into a Balor and your soul is imprisoned in the Abyss until the Balor is defeated.
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