Oblivion's Envoy Image

Through a pact made with an otherworldly entity, this creature has been granted access to a unique arsenal of weapons it can call upon at will.

You can use your action to summon a weapon of your choice in your empty hand. You are proficient with the weapons while you wield them. These weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

 

Reaver's Scythe

melee weapon (simple, scythe)

  • Damage: 1d8
  • Damage Type: Slashing
  • Properties: Versatile (1d10)
  • Weight: 3

You have a +1 bonus to attack and damage rolls made with this weapon. When you hit with an attack using this weapon, the target takes an extra 1d8 necrotic damage. In addition, you are resistant to necrotic damage while wielding this scythe.

 

Dusklight

melee weapon (simple, spear)

  • Damage: 1d6
  • Damage Type: Piercing
  • Properties: Reach, Range, Thrown, Versatile (1d8)
  • Range: 40
  • Weight: 3

You have a +1 bonus to attack and damage rolls made with this weapon. When you hurl this weapon, it transforms into a beam of energy, forming a line 5 feet wide that extends 40 feet from you. Make an attack against every target within that line. Attacks made against targets beyond the first are made with disadvantage. You can summon this weapon back to your hand as a bonus action on your turn.

 

Cometfall

ranged weapon (simple, sling)

  • Damage: 1d6
  • Damage Type: Bludgeoning
  • Properties: Range, Finesse
  • Range: 60/180

You have a +3 bonus to attack and damage rolls made with this weapon. This weapon requires no ammunition.

 

Dreamshade Bulwark

special melee weapon (shield)

  • AC: 3
  • Damage: 1d8
  • Damage Type: Bludgeoning
  • Properties: Heavy, Two-Handed, Special
  • Weight: 7

When you use the dodge action while wielding this shield, you gain three-quarters cover, and creatures standing 5 feet behind you gain half cover.

 

Gloombinder

ranged weapon (martial, bolas)
  • Damage: 1d6
  • Damage Type: Bludgeoning
  • Properties: Range, Thrown
  • Range: 20/60
  • Weight: 2

You have a +2 bonus to attack and damage rolls made with this weapon. A Large or smaller creature hit by the bolas is restrained until it is freed. The bolas has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 10 slashing damage to the bolas (AC 10) also frees the creature without harming it, ending the effect and destroying the bolas. While a creature is restrained by the bolas, you can use a bonus action to deal 2d6 bludgeoning damage to that creature.

Previous Versions

Name Date Modified Views Adds Version Actions
2/12/2023 5:49:34 PM
26
2
1
Coming Soon
Oblivion's Envoy Image

Comments

Posts Quoted:
Reply
Clear All Quotes