Your skills in the culinary arts allow you to create hearty, satisfying, or even magical meals to satiate, and possibly even grant boons, to any who consume it. You may make an attempt to prepare a meal or treat based on the DM's discretion of what is required for the task. When you do so, you must spend an amount of time and ingredients based on the proposed meal, and roll a d20 at the end of the required time to determine the level of success of the meal, and to determine the meals effects. The result can be influenced by various factors as shown in the tables below.
| COMPLEXITY | TIME REQUIRED | BONUS TO ROLL |
|---|---|---|
| Simple | 10 - 30 minutes | -1 |
| Standard | 30 minutes - an hour | 0 |
| Complex | 1 - 2 hours | +1 |
| Artisan | 2+ hours | +2 |
| COOKING CONDITIONS | BONUS TO ROLL |
|---|---|
| Dismal | -2 |
| Improvised | -1 |
| Standard | 0 |
| Professional | +1 |
| INGREDIENTS | BONUS TO ROLL |
|---|---|
| Dangerous | -2 |
| Poor | -1 |
| Standard | 0 |
| Quality | +1 |
| Exceptional | +2 |
| DC | EFFECTS |
|---|---|
| 1-4 | On consumption, roll a DC 10 Constitution saving throw or be poisoned for 4 hours. Add +5 to the DC if Dismal Conditions or Dangerous Ingredients apply (+10 if both apply). |
| 5-14 | No effect on consumption. If either Dismal Conditions or Dangerous Ingredients apply, roll a DC 10 Constitution saving throw or be poisoned for 1 hour. |
| 15-19 | On consumption, gain temporary hit points equal to 1d4 + your proficiency bonus. |
| 20-24 | On consumption, gain temporary hit points equal to 1d4 + your proficiency bonus, and gain the effect of the Guidance spell that lasts until used or your next long rest. |
| 25-29 | On consumption, gain temporary hit points equal to 1d4 + your proficiency bonus, and you receive an inspiration die that lasts until your next long rest. |
| 30+ | On consumption, gain temporary hit points equal to 1d4 + double your proficiency bonus, and you receive an inspiration die that lasts until your next long rest. |
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